It also helps that you’ll almost always have at least two different missions to choose from, with a very topline idea of what rewards you’ll get at the end (on top of what you can find and loot along the way). Sure, your mission may often be to simply get across from one end of the map to the other with your hero, but having freshly generated challenges and treasures keeps it entertaining. In this situation, the procedurally generated maps help. And if you play on Iron Man, you will have to re-run it time and time again. The campaign map will always be the same, but the battlefields will change every time you run it.
#FANTASY GENERAL 2 REVIEW EGM SERIES#
It is a series of linked missions on procedurally generated maps. However, ‘Onslaught’ is closer to a game mode rather than a campaign. In it, you take control of one of the three heroes of the main FG II campaign and strike out for the lands of the war-torn Empire, guided by your mysterious dreams. This isn’t Total War where you can just jam them into the grand campaign and be done! Instead, we get the Onslaught campaign. Seeing how the real beauty of FGII is in the story campaign a real, scripted and branching one, not a Risk-like travesty a new faction would be hard to implement. Unfortunately, the first expansion does not bring a new faction like we all would have wanted although it is not hard to understand why. Unsurprisingly, Fantasy General II hits the mark again with the Onslaught DLC. Somehow, transporting those game mechanics into a fantasy world made the game feel both fresh and even possessing verisimilitude.
The quality of the game surprised me, as I never held much love for Panzer General and its’ sequels, imitators and clones. It’s one of the few sequels to cross the gulf of decades and arrive intact. Fantasy General II – Invasion is a veritable blast from the past.